![]() "I think for a lot of the music we were using, all of them would cite computer game music as some sort of influence in what they were doing, so I think it was a natural next step. It wasn't as much of an uphill struggle as I think we might have thought it was going to be." ![]() Legendary Soundtrack: Once again, the crate diggers at Roll7 have scoured the airwaves for a shimmering extended soundtrack, including, Cid Rim, Lone, Faulty DL, Submerse and Mike Slott. Not only that but they'd be interested because either they skated when they were growing up and listened to all the music associated with that, and they'd love to have their music do the same now, or they were absolute computer nuts, really into computer games, and it was their dream to have their music in a game. Local Multiplayer Mode: OlliOlli2 introduces a gnarly new local multiplayer mode Combo Rush, a split-screen four-player party mode with four unique game modes. "When we spoke to artists directly, they would say that sounds awesome, cool. The team started casually reaching out to artists on social media and on Bandcamp until they would invariably reach a solid contact. the sort of music that DJ Lefto in Belgium, Giles Peterson or Benji B, or more recently people like Soulection Radio in the States would play."īennett and Roll7 decided to chase after licensing for this type of music the music that they were more personally interested in. "So we scrapped all of that, contacted all the artists and said, 'We're really sorry, but we've gone in another direction.' But we started again, and started focusing more around the music that we both shared an interest in, which was more the Independent Dance Music, glitchy, jazzy, chilled out. I think, had we have gone with that original set of 15 rock tracks, OlliOlli would not have done as well as it has. And having some Japanese girl scream down your throat and have all this really heavy, in your face music, was absolutely not going to be the one. "Once we got a version of it on the Vita, and sat down and just played the rock music at the same time, it became really clear that actually, it's quite a frustrating game. "This was before the game had really taken much form," Bennett says. Failure happens easily, and it happens often. The only problem being that OlliOlli was that much harder than those games, and that much more focused on one long, continuous, unending flow of tricks and landings. Being a skateboarding game, OlliOlli having a solid soundtrack of great rock would push it that much closer to the classics of the genre like Tony Hawk's Pro Skater and Skate. "Had we have gone with that original set of 15 rock tracks, OlliOlli would not have done as well as it has." I probably spent about a week and a half of actual work on it. We reached out to everyone, a massive piece of work, got everyone to agree to it and spoke to record labels. John had a list of artists for that, like Bo Ningen, and there was some full on thrash rock bands, some hippy stoner rock stuff from America. "So I think we were like, 'Hey, why don't we find some indie artists and reach out to them and see if they'd be interested in being in a skate game.' So we did a first round of work on that. The problem with those is that A) that's really out of touch, and B) I didn't think we'd be able to get a license for that easily." "I'm quite old now, I'm in my 30s, so it was grunge Pearl Jam and Soundgarden. "I used to be in a band, so the rock music that I used to listen to." Bennett says. Initially the musical direction of OlliOlli was starkly, and aggressively, different. Once again, the crate diggers at Roll7 have scoured the airwaves for a shimmering extended soundtrack, including, Cid Rim, Lone, Faulty DL, Submerse and Mike Slott.Talking to Simon Bennett, the producer on OlliOlli and the guy in charge of getting that music licensed and into the game, I found out that this wasn't always the case, though. OlliOlli2 introduces a gnarly NEW Mode: Combo-Rush, split-screen Local Multiplayer (up to four players) with four unique game modes. There’s Five NEW worlds, 50 NEW Amateur and Pro Levels and 250 NEW Challenges to tear through, along with the return of the much loved Daily Grind, Spots Mode and RAD Mode. The hallowed ‘Tricktionary’ also expands with new specials including 540 Shove-its, Anti-Casper Flips and Darkslides. The joy of Manuals, Reverts, Revert-Manuals and Grind Switching giving you more control and expression than ever before. Further, OlliOlli2’s combo system has been expanded. The sequel boasts all new Ramps and Epic Hills allowing for monster air and multi-route levels. The iconic skater is going all green-screen with a stunning new look, plucking you from the street and dropping you squarely in the middle of the big screen’s most bodacious cinematic locations. Drop in to Olliwood and prepare for finger-flippin’ mayhem in this follow up to cult smash OlliOlli.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |