Is it Sylux, from Metroid Prime: Hunters? Is it Dark Samus, who somehow managed to take the form of spaceships? Please, don’t leave us hanging! 6. It likely won’t be framed in the same fashion, as Fusion had more of a horror quality to it still, some explanation at all would suffice to gave fans that bit of closure after all these years. This same quality was gracefully done in Metroid Fusion, a game I find to be among the franchise’s best. Personally, I like the idea of an aggressor giving Samus something to look over her shoulder for. It’s possible they go another way (or outright ignore the previous entry’s ending as non-canon). This isn’t to say Nintendo will make Metroid Prime 4 a prequel or reboot, all I’m saying is that one’s expectations shouldn’t be set in stone on a direct continuation. The possibilities for creativity are also too great, as sequels are generally trapped by the situational context provided by the previous entry. Reboots and prequels are hot, especially if a producer feels the story has become too convoluted. Of course it’s going to continue the story!” But consider the state of the gaming industry at this point. A Continuation to Metroid Prime 3’s Ending I think I’d rather see Mother Brain return over her. This isn’t to say Dark Samus was a bad villain, but at this point, she’s old news to the Prime series. It would also bode well for the immersive exploration aspect that Metroid is known for. I think a good way to settle expectations for Metroid Prime 4 would be to introduce a new threat, something or someone that sets the same precedence of mystery and doom that Metroid Prime did in the game it called home. In both Metroid Prime‘s 2 and 3, the only goal has been to simply defeat her, with little else to shake the narrative’s core. Since then, it’s been a recyclable plot of cleaning up after Dark Samus’s mess. The final reveal paid dividends as a memorable and impactful final battle. Metroid Prime ended up being the sole antagonist, gradually built up as a great calamity to the universe through Chozo lore and Space Pirate data. Before traveling to Tallon IV, Meta Ridley was Samus’s target, though only by a sense of duty to stop whatever destruction he may cause-he never did anything prior to landing on Tallon IV. Part of what made the original Metroid Prime (and other games in the franchise) so interesting was the appeal to the unknown. KraidĪre you sure you wanted a creepy goth gf?įor all that I love about the Metroid Prime franchise, its variety in villains isn’t its strong suit. Perhaps implementing 2D sections into a 3D adventure? Whatever may happen, I trust the developers to know how to make magic happen again. Metroid Prime 4 will probably follow this same path, honoring the history of Metroid while also doing new, creative things. Breath of the Wild was an homage to the exploratory aspects of the debut game in its franchise, and it ended up so enormous that it became something unlike Nintendo had ever done before. Odyssey is structured similarly to Super Mario 64, while also establishing itself as a new experience all on its own. Recently, Nintendo has banked on the concept of giving new life to historical gaming customs. My expectations are that Metroid Prime 4 will, in fact, do this, but better to get it in writing so that others can understand how important it is. All those listed above did so, and Metroid Prime 4 would do well to follow suit. A sweet fusion of old and new to suit those both living in modern times and the past. What do all of these titles have in common, besides being very good? They understand the qualities that make current games good and what made games good from their inception. Zero Mission did a good job of this aspect. I would certainly be hyped (even more than I already am). Perhaps something a la The Legend of Zelda, where one has the option to mix and match outfits to suit their playstyle? Imagine the expectations skyrocketing should a trailer for Metroid Prime 4 show Samus switching suits on the fly. In Metroid Prime 4, I would love to see a return to the intricate alternate suit designs that house interesting abilities. Metroid Prime 3 was less forgiving, as the PED Suit-while interesting thematically as opposed to visually-was one’s only option for a large majority of the game. The Light and Dark Suits, unoriginal as the concept may be, gave a vision of sci-fi aestheticism that’s to die for. It wasn’t until Metroid Prime 2 that Retro began to implement more interesting visual designs for additional exoskeletons, and I adore them for it. The same can be said of the Phazon Suit in Metroid Prime, which was just another recolor of the same Varia/Gravity Suit. A little distinction was given to it in Metroid: Samus Returns, only not enough to give it that unique feel. Here’s an unpopular opinion of mine: The Gravity Suit is pretty lame.
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